Volguntri

Volguntri known as the three faced God of unknown magic madness and trickery. Of all the the Gods Volguntri is feared across the realms and yet always has a place of worship dedicated to him. It is not known if he truly cares on the happenings in the mortal realms but he seems to have an uncanny addiction to meddling in the mortal plane. Originally Volguntri was the God of magical knowledge and wine and in has vast curiosity of the magics that existed within the fey wilds he ended up crossing Queen Mab and was sent to the border of the Unseelie Court where he was tricked into crossing the Chaos Void where his mind was warped and split. while not falling prey to the call of the Old Gods that hold domain in the Chaos Void he returned a different entity. As a Result the Gods placed seals in the Fey Wilds and separated the Seelie and Unseelie courts placing Queen Mab's realm at the front lines of the Chaos Voids attempts to cross over.

Volguntri's places of worship are usually no more that shrines and therefore there is no centralized priesthood devoted to him, that is not to say there are no priests dedicated to the God of Madness but they are few and some rarely capable of coherent speech. His gifts can give greatness while others cause madness or are whimsical at best.

There is a Carnival Popular in the human Kingdoms where everyone is in masquerade and Music and wine drinking takes place on the streets and Volguntri's shrines are filled with offerings to appease the God of Madness

No one knows what Volguntri's form is really like but his shrines usually show the three faced mask as his representation as such many of his followers wears masks, ironically no masks are ever the same. Domains: Lust, illusion, Wild Magic, trickery

Favored weapons: language

If your DM allows Characters who follow Volguntri gain the Wild Silver Tongued Feat:

You speak words layered with honey, enticing those who listen to believe and accept anything you say. You gain the following benefits: Warloc patron
 * You gain proficiency in the Persuasion or Deception skill
 * you gain +1 to your Charisma ability score.
 * When you make a Charisma (Deception) or Charisma (Persuasion) check to have someone believe something you say, you add double your proficiency bonus instead of your normal proficiency bonus.