The Abyss

The Abyss is the Result of high amounts of Void energy and other elemental forces being separated from the constant turmoil of clashing with the light. Shadow and necromantic magic run more freely and powerfully in the Abyss than the Material Plane and it is for this reason that so many of its inhabitants are magically gifted in these magics. The Abyss is also reputably darker and more devoid of life compared with either the Wilds or the Material Plane.

Air, water, and food exist on this plane, supporting plants, animals, and some humanoids adapted to the shadow environment. Visitors could survive indefinitely if they were willing to endure thick, foul-smelling water, food that oozed dark blood, and a pervasive nip of cold in the air. A visitor could never feel warm, would often hear or sense the presence of things that weren't there, and could never shake the feeling of being watched. It was a constantly unsettling place. Over time, exposure to the Abyss altered living things, increasing various traits and abilities but also some vulnerabilities.Emotions and the ability to experience them seemed to fade over time for those imbued with shadowstuff.

The Abyss seemed to have an affinity with the Void Plane and some areas were so strongly bathed in the void that unprotected visitors immediately felt whispers of madness, or and strange hunger—unless they exited the regions quickly they would succumb to the void madness and be consumed by the void hunger or worse become a corrupted version of what they used to be. Those who were undead seemed to be immune to such effects or someone with protection from negative/void energy could stop and admire the utter desolation in an otherwise forlorn landscape, and perhaps make the acquaintance of the truly inimical undead. There were places where energies would fluctuate and cause small ruptures into or from Gehenna, the coalescing energies sometimes causing undeath Vortices and cause energies to spread Thankfully, no major vortices opened into these regions permanently, preventing the unwary from stepping through into almost certain death, and keeping the creatures that thrived there from having easy access to other planes. Material Plane locations such as desecrated burial mounds, haunted battlefields, and necromantic foci frequently had a similar regions echo in The Abyss.

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